For the first scene we will get a nice shot of the moon facility from
a distance at the center of the crater. So I've started out some
building structures for that, we might still change them. These meshes
won't be the actual structures when the player is walking through them,
this is just for the exterior scene.
This
week I made some pieces for the games, with help from our level
designer Jordan. We've been working together to get all the set pieces
we need.
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Wide corridor uses 2 pieces, narrow just uses 1 |
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Still need a bigger ceiling corner piece |
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Made some adjustments to the trim on the corner piece |
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Wide corridor |
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Narrow corridor |
Trevor started painting the road on the moon surface
so we will probably need more asphalt textures for the landscape
material. I made a new texture with cracks for the asphalt.
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Height/ Normal/ Diffuse |