Tuesday, May 21, 2013

Modeling Update

This week I've finished the set pieces for the external bridge, and started on the elevator.  They fit together but there is also a column piece to hide the seams.


Example of set piece configuration for level designers

Bridge pieces

Variation with glass to look out the moon surface

Elevator shaft
 I started working on a plastic cover for seams on the cargobay, the shape is still chunky, an it's a bit tricky to get the plastic really looking like plastic. It needs more details to look right.

Diffuse/Normal
 Staircase for scenes


Tuesday, May 14, 2013

Creating a Lunar Base

This week I've been working on making the outer facility, We might not use these again, just for the first scene. But there will be a nice view to look at when the layer goes down the glass elevator. I think the watch towers are a pretty good addition, loosely inspired by Oblivion (:
Inspiration for high towers

Overview
Watch Tower
Watch towers' perspective

Bridge to enter the facility

 








Also finally made a window piece for the hallways, and a smaller floor corner piece. As requested by the level designers.


Tuesday, May 7, 2013

Building Blocks!

This week I just made some more structural pieces for the first parts of the game. Mostly parts that the level designers have been needing. They've been made to encourage reusability in many of the sections.

New floor types
These are some of the pieces and how they can be used in the outer ring.

They fit in angles to form the ring