So we finally finished this first version of Beyond Earth. The levels need a better color pattern and better textures. My next step will be to make a new level that combines the best elements of this game. The textures also need some more work to stand out, but this alpha actually helped us see a lot of the direction we want to take the game in. This has been my first experience in art directing, and the first time I wasn't involved in level design, just lead environment art.
This video shows part of the walkthrough.
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