Hi! So I haven't posted in a while, this is the Butterfly Effect. A platformer for the young audiences about a secret agent squirrel that's trying to save his buddies around different worlds. This game was for an ESA Indie Game competition and we got to this point practically in 4 months. We're still implementing the gameplay and polishing some key areas. This was my first game using UDK.
I blocked this level out trying to get a good flow on paper, and later in 3D to take advantage of vistas where the player can see other parts of the level in the background. After the team approved my level design I went on to creating the textures with Aaron, and modelling the pieces to actually build the level over the blockout. Steven had the great idea to add the background buildings, water, and door torches. More details of the game development process on the game's blog http://www.cloudgamestudios.com/#!blog/c1z86
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