Ok first post for the moon base environment! I've been gathering ideas and concepts for the past weeks before getting started on the modeling, also checking out some nice DX11 features in UDK to get the feel right for the game's general look. I've been behind on updating this blog so I will split the past weeks in seperate posts.
Some wall shape concepts for the hallways connecting the sections in the Moon game. This set piece needs to fit within different levels.
Trying to keep a clean but claustrophobic feel in in the environment.
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