So I baked the details from the different types of trims on to a single face to generate some maps for texturing.
Specular/Normal/AO maps
They still need some work but the layout seems good enough to try them on some of the pieces.
I also made a texture for our ground in the opening when we see the lunar soil. I added more coloring in the post-processing effects in UDK rather than in the texture. Still making my mind on the best look for that still.
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