Tuesday, April 30, 2013

Modeling/Texture Update

For the first scene we will get a nice shot of the moon facility from a distance at the center of the crater. So I've started out some building structures for that, we might still change them. These meshes won't be the actual structures when the player is walking through them, this is just for the exterior scene.



This week I made some pieces for the games, with help from our level designer Jordan. We've been working together to get all the set pieces we need.
Wide corridor uses 2 pieces, narrow just uses 1

Still need a bigger ceiling corner piece

Made some adjustments to the trim on the corner piece

Wide corridor

 
Narrow corridor
Trevor started painting the road on the moon surface so we will probably need more asphalt textures for the landscape material. I made a new texture with cracks for the asphalt.

Height/ Normal/ Diffuse



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