Tuesday, April 23, 2013

Material for the Lunar Surface

I've created a variation for the moon material, to look like ice patches to blend with the moon surface. Also reworked the previous moon soil texture to tile better, and baked a new normal map for it.


For the material to paint the landscape, I made 4 seperate layer functions for each of the uses for our textures. To break off the visible tiling each texture has to map coordinates, one for close to camera painting, and one scaled up for painting distant objects.
  

Example of the textures blending in the mesh


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