Saturday, April 13, 2013

Modeling Update

I kept on working on one of the designs and took it to the next step creating different variations to build the walkways.


I'm trying to make a nice use of texture space so all these pieces can use a master texture. This way we can create new assets as we may need them and have the texture for them already done!

Here's a first try at some geometry I modeled out so I can later bake them into maps for texturing. These include trims and major wall surfaces.


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